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Meta’s VR metaverse is ditching VR
The Verge
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Published 3 days ago

Meta’s VR metaverse is ditching VR

The Verge · Feb 19, 2026 · Collected from RSS

Summary

Horizon Central, the town square of Meta's metaverse, already runs on the new Meta Horizon game engine. | Image: Horizon Central Meta, after laying off about 10 percent of its Reality Labs division, closing three VR studios, stopping new content for VR fitness app Supernatural, and discontinuing its metaverse for work, is announcing a major change for its Horizon Worlds metaverse platform. Instead of attempting to make the 3D social platform work for both VR and mobile, Meta is "explicitly separating" its "Quest VR platform from our Worlds platform" and "shifting the focus of Worlds to be almost exclusively mobile," Samantha Ryan, Reality Labs' VP of content, says in a blog post. The new approach sets Meta up to better compete with platforms like Roblox and Fortnite, … Read the full story at The Verge.

Full Article

Meta, after laying off about 10 percent of its Reality Labs division, closing three VR studios, stopping new content for VR fitness app Supernatural, and discontinuing its metaverse for work, is announcing a major change for its Horizon Worlds metaverse platform. Instead of attempting to make the 3D social platform work for both VR and mobile, Meta is “explicitly separating” its “Quest VR platform from our Worlds platform” and “shifting the focus of Worlds to be almost exclusively mobile,” Samantha Ryan, Reality Labs’ VP of content, says in a blog post.The new approach sets Meta up to better compete with platforms like Roblox and Fortnite, which also offer user-generated experiences that can be played on your phone. Horizon Worlds originally launched for VR, but “to truly change the game and tap into a much larger market, we’re going all-in on mobile.”“We’re in a strong position to deliver synchronous social games at scale, thanks to our unique ability to connect those games with billions of people on the world’s biggest social networks,” Ryan says. “You saw this strategy start to unfold in 2025, and now, it’s our main focus.”As for VR software, Ryan says Meta is focusing on supporting third-party developers. “While we’re proud of the world-class work from Oculus Studios over the years, among 1P and 3P apps, 86% of the effective time people spend in their VR headsets is with third-party apps.”But Meta is still planning to make VR hardware; “we have a robust roadmap of future VR headsets that will be tailored to different audience segments as the market grows and matures,” according to Ryan. (That new hardware, which could include a new mainline Quest headset, might cost a higher price.)Meta CTO Andrew Bosworth made similar comments about Meta’s shift in strategy in a recent episode of the Access podcast, which is hosted by former Verge staffer Alex Heath.After the not-so-successful bet on the metaverse, Meta CEO Mark Zuckerberg now sees AI as the new social media, a vision that could include AI-generated games that users can share with others on their feeds. “There are 3D versions of that, and there are 2D versions of that and Horizon, I think, fits very well with the kind of immersive 3D version of that,” Zuckerberg said on the company’s latest earnings call.Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.Jay Peters


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